![]() This armor is the pride of Vossk industry and provides the strongest protection in the galactic market today. ![]() “An ultra-hard armor from the Vossk elite production. There are rumors that a network of black market traders are currently trying to get rich by selling the plans.” The inventors did not get to enjoy their success for long, as the blueprints were stolen a few days after the discovery was made. ![]() “Anti-matter shields have been under development for some time, but have only recently become commercially available due to a major breakthrough in stabilization technology. It is an incredibly powerful device, and if it ever achieves mass-market adoption, it could potentially end up putting IMT out of business.” “This drill was designed by the Mido scrap dealer Gunant Breh. The drive replaces the need for jumpgates and makes it possible to travel to the Void realm without the use of a wormhole.” This incredible feat is made possible by the Void Crystals embedded in the device, each of which contains a miniaturized image of the entire universe. Mainly it emphasises just how empty and skippable deep space is, and the contextual nature of fast travel often threatened to sling me into the beyond when I actually wanted to scoop up some whisky.“Named after its inventor, a Grey, the Khador Drive allows interstellar travelers to journey anywhere in the universe. Many will like this feature, just as many will not. You'll also be pulled out if the game deems there to be anything worth investigating on the way. There is an option to FTL (faster-than-light travel) all the way to an in-system destination, but RGO seems to insist on getting you straight to the action. Ridiculously long trips at many times the speed of light and crashing your new ship in the docking bay after not realising how large it is are surely part of the charm. ![]() Then there's the "fast travel" that RGO really wants you to use with a contextualised button press, meaning you can skip tedious jaunts across the system as well as docking procedures, but not before being treated to a brief but neat cutscene… which you can also skip. Platform: PC, with PlayStation 4 and Nintendo Switch on the way Everything was determined by how quickly you could make credits, and ship costs were astronomical (no pun intended). That was the other problem – ED was a massive grind. Otherwise, it was usually another lone trader coming up on my display as we both passed through the same system on the way to cash in our cargo. ED is enormous but empty – "a mile wide and an inch deep" was a phrase I heard a lot, and when you spend 99 per cent of your time in colonised space, why simulate the rest of the galaxy? (Though player-organised expeditions are a fun thing to follow.) It has MMO elements, but each star system is an enclosed instance with a maximum 25 players, and I only saw anything near that many when the devs held events designed to push commanders into the same regions. And convincingly distilling that into a modern game must be rather difficult. My ship's computer lifelessly intoning "frameshift drive charging" with every jump eventually drove me to mute it, though I suppose it was a clever way of hiding loading screens. But you'll need patience, it's a very long way to go. Want to see the black hole at Sagittarius A*, the centre of our galaxy? You can. I have 260 hours in the space-flight simulation, which takes place in a 1:1 scale model of the Milky Way.
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